live event
& broadcast
producer
TURNING LIVE EVENTS INTO LASTING MOMENTS
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TURNING LIVE EVENTS INTO LASTING MOMENTS ✦
ABOUT
JAY DE MENDONCA (KNOWN ONLINE AS SIVIANOX) IS A PRODUCER, LIGHTING TECHNICIAN, AND PHOTOGRAPHER FOCUSED ON BUILDING IMMERSIVE LIVE EXPERIENCES ACROSS DIGITAL END PHYSICAL SPACES.
HE HAS ORGANISED MULTIPLE MINECRAFT SPEEDRUNNING (MCSR) TOURNAMENTS, INCLUDING A LAN EVENT THAT BROUGHT TOGETHER 150+ IN-PERSON SPECTATORS AND OVER 21,000 UNIQUE LIVESTREAM VIEWERS. ALONGSIDE THIS, HE HAS PRODUCED SEVERAL ONLINE SPEEDRUNNING EVENTS, INCLUDING CHARITY TOURNAMENTS DESIGNED TO BRING THE COMMUNITY TOGETHER WHILE SUPPORTING MEANINGFUL CAUSES.
CURRENTLY STUDYING TV PRODUCTION AT BOURNEMOUTH UNIVERSITY, HE SPECIALISES IN PRODUCING AND LIGHTING. THROUGH THIS, CREATING SHORT FILMS, FOCUSING ON VISUAL STORYTELLING, ATMOSPHERE AND TECHNICAL EXECUTION IN RECORDED FORMATS.
OUTSIDE OF ESPORTS AND PRODUCTION, HE WORKS AS A CONCERT PHOTOGRAPHER, PRIMARILY WITHIN THE ALTERNATIVE MUSIC SCENE, CAPTURING LIVE ENERGY AND UNMISSABLE MOMENTS. ACROSS ALL OF HIS WORK, JAY IS DRIVEN BY ONE CORE GOAL: CREATING EXPERIENCES THAT AUDIENCES CAN ENGAGE WITH, REMEMBER, AND FEEL PART OF.
RECENT PROJECTS
TWITCHCON - ROTTERDAM 2026
PHOTOGRAPHED CREATOR PANELS AND LIVE COMMUNITY EVENTS, SUCH AS THE MID-OFFS LIVE, COURIWAY’S 10,000TH SPEEDRUN, AND GRIDLOCK.
CLICK THE IMAGE TO VIEW MORE.CREATOR CUP 2026
PHOTOGRAPHED THE CREATOR CUP, HOSTED BY CAMBAM AND TUBBO, IN ROTTERDAM.
CLICK THE IMAGE TO VIEW MORE.TURNING LIVE EVENTS INTO LASTING MOMENTS
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TURNING LIVE EVENTS INTO LASTING MOMENTS ✦
FEATURED PROJECTS
01
LEWIS FULHAM INVITATIONAL - NOVEMBER 2025
A LIVE MINECRAFT SPEEDRUNNING TOURNAMENT FEATURING 8 TOP RUNNERS FROM AROUND THE WORLD, COMBINING IN-PERSON COMPETITION WITH A FULL LIVESTREAM PRODUCTION. THE EVENT BROUGHT TOGETHER BOTH PHYSICAL AND DIGITAL AUDIENCES, CREATING A HYBRID ESPORTS EXPERIENCE FOCUSED ON COMMUNITY ENGAGEMENT AND COMPETITIVE PERFORMANCE.
THE GOAL WAS TO CREATE AN ENVIRONMENT THAT FELT BOTH COMPETITIVE AND CINEMATIC, BALANCING THE INTENSITY OF SPEEDRUNNING WITH AN ENGAGING LIVE VENUE EXPERIENCE.
ROLE: PRODUCER / DIRECTOR
AUDIENCE STATS: 150+ IN-PERSON ATTENDEES, 21K UNIQUE VIEWERS, 1.9K AVERAGE VIEWERS
RESPONSIBILITIES: PRODUCED AND MANAGED THE LIVE EVENT FLOW, PLAYERS, AND COMMENTATORS. ORGANISED VENUE, CREW, AND EQUIPMENT.
TIME TEAM 2025 SPECIAL - JANUARY 2025
02
A FORECAST OF THE WORK THAT TIME TEAM WOULD BE DOING IN THE UPCOMING YEAR.
THE PRODUCTION FOCUSED ON CREATING VISUALLY CONSISTENT AND ATMOSPHERIC LIGHTING SETUPS SUITED TO DOCUMENTARY STORYTELLING AND LIVE-ACTION PRODUCTION. WORKING WITHIN A MORE PROFESSIONALISED TELEVISION CREW ENVIRONMENT PROVIDED EXPERIENCE IN ON-SET WORKFLOWS, TECHNICAL LIGHTING OPERATION, AND ADAPTING TO FAST-PACED FILMING CONDITIONS ACROSS LOCATIONS SHOOTS.
ROLE: LIGHTING
AUDIENCE STATS: 120K+ VIEWS ON YOUTUBE
RESPONSIBILITIES: SET UP AND MANAGED THE LIGHTING FOR BOTH STUDIO SEGMENTS AND SUPPORTED THE CREATION OF VISUALLY CONSISTENT SCENES ACROSS THE VIDEO
03
MCSR X BEDWARS - APRIL 2026
MCSR X BEDWARS WAS A CROSSOVER COMPETITIVE EVENT, BRINGING TOGETHER A ROSTER OF MINECRAFT SPEEDRUNNERS AND PLACING THEM INTO A BEDWARS FORMAT, A GAMEMODE MANY PARTICIPANTS WERE NOT AT A HIGH SKILL LEVEL IN. THE GOAL WAS TO CREATE AN UNPREDICTABLE, ENTERTAINMENT-FOCUSED TOURNAMENT THAT BLENDED HIGH-LEVEL GAMEPLAY WITH EXPERIMENTAL STRUCTURE.
THE EVENT WAS BUILT AROUND THE IDEA OF REMOVING FAMILIARITY AND FORCING ADAPTATION. THE FORMAT ENCOURAGED IMPROVISATION, TEAMWORK, AND HUMOUR, RESULTING IN AN ENJOYABLE TOURNAMENT THAT BLENDED COMPETITIVE INTEGRITY WITH ENTERTAINMENT-DRIVEN DESIGN.
ROLE: PRODUCER
AUDIENCE STATS: 980 UNIQUE VIEWERS, 62 AVERAGE VIEWERS
RESPONSIBILITIES: PRODUCED AND MANAGED PLAYERS, COMMENTATORS, AND THE MAIN BROADCAST.
04
MCSR PRIDE PARADE - JUNE 2026
MCSR PRIDE PARADE WAS A FREE-FOR-ALL MINECRAFT SPEEDRUNNING TOURNAMENT, BRINGING TOGETHER 180 LGBTQ+ SPEEDRUNNERS FROM ACROSS THE COMMUNITY TO COMPETE IN A LARGE-SCALE, COMMUNITY-DRIVEN EVENT. WITH NO RESTRICTIONS ON WHO COULD PARTICIPATE, THE TOURNAMENT WAS DESIGNED TO CELEBRATE THE LGBTQ+ SPEEDRUNNING COMMUNITY WHILE CREATING AN ACCESSIBLE AND ENTERTAINING COMPETITIVE EVENT.
THE EVENT ALSO SERVED AS A CHARITY FUNDRAISER FOR RAINBOW RAILROAD, USING THE TOURNAMENT AS A WAY TO TURN COMMUNITY PARTICIPATION INTO DIRECT SUPPORT FOR LGBTQ+ PEOPLE SEEKING SAFETY. THROUGH THE EVENT, OVER $2,000 WAS RAISED FOR CHARITY.
ROLE: PRODUCER
AUDIENCE STATS: 2.2K UNIQUE VIEWERS, 232 AVERAGE VIEWERS, 180 PARTICIPATING SPEEDRUNNERS, $2,000+ RAISED FOR CHARITY
RESPONSIBILITIES: PRODUCED AND MANAGED MAIN BROADCAST, COORDINATED THE EVENT, AND CREATED THE TRAILER.
05
SKILL ISSUE - AUGUST 22ND - OCTOBER 3RD 2026
ONGOING!
SKILL ISSUE IS AN 8-DUO CROSSOVER COMPETITIVE EVENT, BRINGING TOGETHER 8 MINECRAFT SPEEDRUNNERS AND 8 ARTISTS AND PAIRING THEM TOGETHER IN AN UNCONVENTIONAL SKILL-SWAP FORMAT. EACH DUO IS TASKED WITH LEARNING FROM ONE ANOTHER, WITH SPEEDRUNNERS TEACHING THEIR ARTIST PARTNERS HOW TO SPEEDRUN MINECRAFT, WHILE THE ARTISTS TEACH THEIR SPEEDRUNNER PARTNERS HOW TO DRAW.
THE EVENT IS BUILT AROUND THE IDEA OF TAKING PARTICIPANTS OUTSIDE THEIR AREAS OF EXPERTISE AND FORCING THEM TO ADAPT TO A COMPLETELY DIFFERENT SKILL SET. THE FORMAT BLENDS COMPETITION, COLLABORATION, AND COMEDY, CREATING AN ENTERTAINMENT-FOCUSED EVENT WHERE SUCCESS DEPENDS NOT ONLY ON INDIVIDUAL ABILITY, BUT ON COMMUNICATION, TEACHING, AND HOW WELL EACH DUO CAN LEARN FROM ONE ANOTHER.
ROLE: PRODUCER
AUDIENCE STATS: [ONGOING EVENT, TBA]
RESPONSIBILITIES: PRODUCED AND MANAGED PLAYERS, COMMENTATORS, AND THE MAIN BROADCAST. COORDINATED THE OVERALL EVENT STRUCTURE AND EXECUTION, WHILE ALSO EDITING THE EVENT TRAILER.
TURNING LIVE EVENTS INTO LASTING MOMENTS
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TURNING LIVE EVENTS INTO LASTING MOMENTS ✦
short films
THIS SECTION DISPLAYS THE SHORT FILMS JAY HAS WORKED ON AS PART OF HIS UNIVERSITY COURSE.
ROLE: LIGHTING TECH
ROLE: LIGHTING TECH, EDITOR
TURNING LIVE EVENTS INTO LASTING MOMENTS
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TURNING LIVE EVENTS INTO LASTING MOMENTS ✦